It’s all about learning, but don’t let that distract you from the story.
The Starless Square, Book 3 of The Storyteller’s Quest opens with a policeman challenging An, who, unbeknown to him, hails from another world, “Shouldn’t you be in school, Miss?” An laughs, thinking that ‘school’ is the last place she’d go to learn. Later, teasing the policewoman who is interrogating her, she asks why they keep harping on about school, to which the woman replies, “Because school is compulsory.” With all the naivety she can muster, An asks, “Why go to a place to learn when you can learn everywhere?” knowing full well that the woman, along with most of the inhabitants of this world, would be stumped by such a question. So saying, she expresses one of the unwritten tenets of the group she belongs to, The Dream Class. Learning can and does takes place everywhere and not just in a privileged building with privileged teachers.
The term ‘The Dream Class’, was first coined by Professor Rafter at the end of The Reaches, Book 1 of The Storyteller’s Quest when Sally suggested teaching her friends the ground-breaking skills she had learnt in her travels to another world. Here then is a second tenet of the Dream Class. Learning is best propagated by sharing what you have experienced with your peers and others.
When describing The Dream Class to another girl in the heat of action in Forget Me Not, Book 5 of The Storyteller’s Quest (currently being written), Sarah says succinctly, “We learn to do weird and wonderful things thanks to our adventures.” That adventures are potentially an ideal context in which to develop outstanding new skills and abilities in difficult situations is another of the tenets of the Dream Class.
As Sally puts it, talking to new students at the beginning of Forget Me Not, “Unlike the university with its set curricula and predetermined ways of working, we adopt a more experimental approach. Our experience has been that the best way to learn is by adventure.” Of course, the original members didn’t create adventures but stumbled into them. The challenge in extending the Dream Class to outside participants is to create the conditions in which an adventure might take place even if there is no guarantee anything will be learnt. Gauging risk is important.
Later in Forget Me Not, confronted with the enthusiasm of new students gathered on a deserted island off the coast of Scotland, Jenny tells them that they should “learn one thing at a time”, adding as an afterthought “if possible”. Learning through adventures means that learning cannot be served up in convenient, pre-digested packages. It’s messy, sometimes chaotic, often dangerous. Circumstances invariably require mastering several new things at once and the skills to be learnt can’t be decided in advance.
Although writing The Storyteller’s Quest has been an adventure in itself, the outcomes of which were not predetermined and often surprised me, certain ideas expressed here find an echo in my earlier writings about education on Connected Magazine, in particular an article entitled, Nine lessons of schooling … or why school isn’t what you think it is. Note that much of what I wrote at that time on Connected was constrained by the need to work from within the school system. Of course, that limit no longer applies in the world of the Storyteller’s Quest.
Nine lessons of schooling … or why school isn’t what you think it is, Alan McCluskey, Connected Magazine, August 2007.